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Monty Hall ProblemWhy switching doubles your odds

The Monty Hall problem is a probability puzzle where a game show contestant picks one of three doors, after which the host reveals a goat behind an unchosen door and offers a switch. Switching to the remaining unopened door doubles your odds of winning the car from one in three to two in three. It is a veridical paradox, meaning the correct result feels absurd but is mathematically true.

By the edgi team We find the most surprising true thing about an idea and build a 60-second lesson around it.

Monty Hall Problem lesson Play the 60-second lessonSwitching doors wins the car 2 times in 3, because the host knows where the car is and never opens it.

The game show trap

Imagine three doors. Behind one is a car; behind the other two are goats. You pick door one. The host, Monty Hall, opens door three to reveal a goat. He then asks: do you want to switch to door two?

The math of switching

Your initial pick had a one-in-three chance of being correct. That probability does not magically improve just because a goat was shown. The unopened door you didn't pick now inherits the combined two-in-three probability of the entire group you initially ignored.

The phd backlash

In 1990, columnist Marilyn vos Savant explained this counter-intuitive logic to her readers, sparking a national outcry. Nearly one thousand people with PhDs wrote in to tell her she was wrong, accusing her of spreading mathematical illiteracy until computer simulations proved her right.

Why switching works

Your first pick has a 1/3 chance of hiding the car and a 2/3 chance of hiding a goat. Because the host knows where the prize is, he must always open an unchosen door that holds a goat. He cannot reveal the car.

Diagram illustrating three initial configurations of the Monty Hall problem and the outcome of switching. In the first two scenarios, where the player initially picks a door with a goat, switching leads to winning a car; in the third scenario, where the player initially picks the door with the car, switching leads to a goat.
Across the three possible prize arrangements, staying wins only once while switching wins in the other two cases. Rick Block, Public domain, via Wikimedia Commons

If you initially chose a goat, switching guarantees you win the car, because the host has already eliminated the only other goat. Since you pick a goat two out of three times on your first turn, switching wins the car two out of three times.

Why the odds are not fifty-fifty

Most people assume the final two unopened doors share an equal 50% probability. That would only be true if the host opened a door at random without knowing where the car was.

Diagram illustrating the probabilities in the Monty Hall problem after one door has been opened, showing three doors. Door 1 has a 1/3 probability, door 2 has a 2/3 probability, and door 3 is open revealing a goat, with a 0 probability, while the host's action of opening door 3 is associated with a 2/3 probability.
Door 1 retains its initial 1/3 probability, while the unchosen door 2 inherits the full 2/3 probability after door 3 reveals a goat. Cepheus, Public domain, via Wikimedia Commons

The host's deliberate action channels information into the game. Marilyn vos Savant clarified this by proposing a game with one million doors. If you pick door 1 and the host opens 999,998 doors to leave only door 777,777, the host has concentrated the combined probability of all other doors into that single unpicked option.

Origins and the Paul Erdős controversy

Steve Selvin first posed the puzzle in 1975 in a letter to the American Statistician, naming it after game show host Monty Hall from Let's Make a Deal. The problem is mathematically equivalent to the older Three Prisoners problem and Bertrand's box paradox.

When Marilyn vos Savant published the solution in Parade magazine in 1990, roughly 10,000 readers wrote in to protest, including nearly 1,000 with PhDs. Even Paul Erdős, one of history's most prolific mathematicians, refused to believe the switching strategy worked until colleagues ran a computer simulation to prove it.

Collectible card

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Questions people ask

What assumptions must hold for the 2/3 probability to be true?

The host must always open a door the player did not pick, must always reveal a goat instead of the car, and must always offer the option to switch. If the host acts randomly or only offers switches under certain conditions, the math changes.

What earlier puzzles are mathematically identical to Monty Hall?

The Monty Hall problem is equivalent to the Three Prisoners problem published by Martin Gardner in 1959. It also shares the same mathematical structure as the Three Shells problem and Bertrand's box paradox.

Where this leads

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